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minimax/h3-max/camera-controls

H3 Max Multi Angle turns a single image into a video with precise, keyframe-based control over the camera's orbit, elevation, and distance in 3D space
Inference
Commercial use

Prompt examples

Examples are generated using the H3 Max Camera Controls. You can customize them by clicking on the "Playground" button.

Request 01a08db1-e99a-7820-a162-5525f4d9d013. Status 200. minimax/h3-max/multi-angle/image-to-video. 20h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 20h ago
Request 01a08d6f-cbb6-7eb3-8615-8f40ece0d3a4. Status 200. minimax/h3-max/multi-angle/image-to-video. 22h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 22h ago
Request 01a08d51-4810-72e0-bb0c-910458f6d29f. Status 200. minimax/h3-max/multi-angle/image-to-video. 22h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 22h ago
Request 01a09130-444b-7490-b8c1-5bb24addfdaa. Status 200. minimax/h3-max/camera-controls. 4h ago
The same people in the reference are rigid lifelike mannequins. Preserve every face, gaze, pose, hand, foot, joint, garment fold and contact with furniture. The entire scene is frozen. Only the camera moves. Camera choreography: Low camera swing and direction reversal beneath the parking ceiling. Follow the supplied azimuth and elevation keyframes, moving quickly through the middle with controlled acceleration, deceleration and rounded reversals. Begin with the exact reference framing. Keep camera radius and focal length constant. No zoom, no introductory push-in, no camera roll. Aim at the group center and keep the people visible. Preserve architecture and lighting. One continuous editorial shot, no cuts, no added people or objects.
h3-max/camera-controls · 4h ago
Request 01a08db1-e99a-7820-a162-5525f4d9d013. Status 200. minimax/h3-max/multi-angle/image-to-video. 20h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 20h ago
Request 01a08dc7-f3d6-7ad2-a0c7-acf6acd88982. Status 200. minimax/h3-max/multi-angle/image-to-video. 20h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 20h ago
Request 01a08dd2-4c2f-7002-b354-515613bea950. Status 200. minimax/h3-max/multi-angle/image-to-video. 20h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 20h ago
Request 01a08dd4-bb71-7250-989e-c9b65e37bcf6. Status 200. minimax/h3-max/multi-angle/image-to-video. 20h ago
The reference image is one frozen instant. Only the camera moves. Preserve every person and object in exactly the same world position, orientation, shape and pose throughout the shot. Airborne objects remain suspended at the captured height and angle: no wobbling, shaking, spinning, drifting, falling or continued action. Keep faces, hands, clothing, liquids and the background motionless while retaining their natural appearance. Camera parallax is the only source of apparent movement. Follow the supplied camera path smoothly, easing into and out of the move. Start and finish at the original framing and perspective, with unchanged lighting and focal length. No cuts, zoom, morphing or added objects.
h3-max/multi-angle/image-to-video · 20h ago