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Rebuild motion as a looping GLSL fragment shader.
The client provides a convenient way to interact with the model API.
npm install --save @fal-ai/clientThe @fal-ai/serverless-client package has been deprecated in favor of @fal-ai/client. Install the new package and update your imports — see client setup.
Set FAL_KEY as an environment variable in your runtime.
export FAL_KEY="YOUR_API_KEY"The client API handles the API submit protocol. It will handle the request status updates and return the result when the request is completed.
import { fal } from "@fal-ai/client";
const result = await fal.subscribe("fal-ai/motion-to-code/glsl", {
input: {},
logs: true,
onQueueUpdate: (update) => {
if (update.status === "IN_PROGRESS") {
update.logs.map((log) => log.message).forEach(console.log);
}
},
});
console.log(result.data);
console.log(result.requestId);The API uses an API Key for authentication. It is recommended you set the FAL_KEY environment variable in your runtime when possible.
import { fal } from "@fal-ai/client";
fal.config({
credentials: "YOUR_FAL_KEY"
});When running code on the client-side (e.g. in a browser, mobile app or GUI applications), make sure to not expose your FAL_KEY. Instead, use a server-side proxy to make requests to the API. For more information, check out our server-side integration guide.
The client API provides a convenient way to submit requests to the model.
import { fal } from "@fal-ai/client";
const { request_id } = await fal.queue.submit("fal-ai/motion-to-code/glsl", {
input: {},
webhookUrl: "https://optional.webhook.url/for/results",
});You can fetch the status of a request to check if it is completed or still in progress.
import { fal } from "@fal-ai/client";
const status = await fal.queue.status("fal-ai/motion-to-code/glsl", {
requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b",
logs: true,
});Once the request is completed, you can fetch the result. See the Output Schema for the expected result format.
import { fal } from "@fal-ai/client";
const result = await fal.queue.result("fal-ai/motion-to-code/glsl", {
requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b"
});
console.log(result.data);
console.log(result.requestId);Some attributes in the API accept file URLs as input. Whenever that's the case you can pass your own URL or a Base64 data URI.
You can pass a Base64 data URI as a file input. The API will handle the file decoding for you. Keep in mind that for large files, this alternative although convenient can impact the request performance.
You can also pass your own URLs as long as they are publicly accessible. Be aware that some hosts might block cross-site requests, rate-limit, or consider the request as a bot.
We provide a convenient file storage that allows you to upload files and use them in your requests. You can upload files using the client API and use the returned URL in your requests.
import { fal } from "@fal-ai/client";
const file = new File(["Hello, World!"], "hello.txt", { type: "text/plain" });
const url = await fal.storage.upload(file);The client will auto-upload the file for you if you pass a binary object (e.g. File, Data).
Read more about file handling in our file upload guide.
prompt stringWhat to build, or what to change from the reference. Without a video, MiniMax H3 Max first animates it as a reference clip. Default value: ""
video_url stringReference video to recreate, up to 15 s. Flat motion design works best.
image_url stringReference image: MiniMax H3 Max animates it, and the clip is rebuilt as code.
audio_url stringSoundtrack for the loop, up to 15 MB. With a prompt or an image, MiniMax H3 Max makes its clip to this sound. Without it, the reference's own sound is kept.
duration floatLoop length in seconds. Ignored with a video, which sets it. Default value: 6
aspect_ratio AspectRatioEnumStage shape. Ignored with a video or an image, which set it. Default value: "16:9"
Possible enum values: 16:9, 9:16, 1:1
refine_rounds integerTimes the model compares its render with the reference and fixes it. Default value: 1
enable_safety_checker booleanDefault value: true
{
"prompt": "A blob squashes, hops and lands; the word LOOP pops in letter by letter.",
"duration": 6,
"aspect_ratio": "16:9",
"refine_rounds": 1,
"enable_safety_checker": true
}code string* requiredThe generated code: the HTML page, or the GLSL shader.
html string* requiredSelf-contained page that plays the animation: save it as an .html file and open it in a browser.
Preview rendered from the code, frame by frame.
Last check: reference and render side by side at the same times.
The clip MiniMax H3 Max made from the prompt or image, which the code rebuilds.
The loop's soundtrack, cut to its length: audio_url, or the reference's sound. It is also in the preview, and the page plays it after a click.
duration float* requiredLoop length in seconds.
rounds integer* requiredGeneration passes run, first one included.
Seconds spent in each step.
{
"code": "",
"html": "",
"video": {
"url": "",
"content_type": "image/png",
"file_name": "z9RV14K95DvU.png",
"file_size": 4404019
},
"contact_sheet": {
"url": "",
"content_type": "image/png",
"file_name": "z9RV14K95DvU.png",
"file_size": 4404019
}
}url string* requiredThe URL where the file can be downloaded from.
content_type stringThe mime type of the file.
file_name stringThe name of the file. It will be auto-generated if not provided.
file_size integerThe size of the file in bytes.
duration floatThe duration of the audio
channels integerThe number of channels in the audio
sample_rate integerThe sample rate of the audio
url string* requiredThe URL where the file can be downloaded from.
content_type stringThe mime type of the file.
file_name stringThe name of the file. It will be auto-generated if not provided.
file_size integerThe size of the file in bytes.
width integerThe width of the image
height integerThe height of the image
url string* requiredThe URL where the file can be downloaded from.
content_type stringThe mime type of the file.
file_name stringThe name of the file. It will be auto-generated if not provided.
file_size integerThe size of the file in bytes.
width integerThe width of the video
height integerThe height of the video
fps floatThe FPS of the video
duration floatThe duration of the video
num_frames integerThe number of frames in the video