Choose SAM 3D for human-centric content with detailed body reconstruction and multi-element scene composition. Choose Hunyuan3D-2 for architectural visualization, large environments, and mobile-optimized deployment.
Comparing Modular and Unified 3D Generation
SAM 3D and Hunyuan3D-2 represent distinct architectural approaches to single-image 3D reconstruction. SAM 3D separates reconstruction into specialized components for humans, objects, and scene alignment. Hunyuan3D-2 employs a two-stage pipeline with unified models: Hunyuan3D-DiT for geometry generation via flow-based diffusion, followed by Hunyuan3D-Paint for PBR texture synthesis1.
Both systems generate textured 3D assets from 2D images but optimize for different production contexts. SAM 3D prioritizes anatomical accuracy in human reconstruction through parametric body models2. Hunyuan3D-2 optimizes for polygon-efficient meshes suitable for real-time rendering, using a scalable flow-based diffusion transformer architecture with dual-stream attention mechanisms1.
Technical Architecture
| Specification | SAM 3D | Hunyuan3D-2 |
|---|---|---|
| Architecture | 3 specialized models | Two-stage: DiT + Paint |
| Geometry generation | Direct reconstruction | Flow-based diffusion transformer |
| Human reconstruction | Parametric body models | General mesh generation |
| Texture synthesis | Gaussian splatting | Multi-view PBR with diffusion priors |
| Latent representation | N/A | ShapeVAE with variational tokens |
| Processing time | 5-30+ seconds | 10-25 seconds (geometry + texture) |
| Output formats | GLB, PLY (Gaussian splats) | GLB (optimized meshes) |
| Cost per generation | $0.02 (per model) | $0.16 (complete asset) |
| VRAM requirements | Variable by component | 6GB (geometry), 12GB (full pipeline) |
falMODEL APIs
The fastest, cheapest and most reliable way to run genAI models. 1 API, 100s of models
SAM 3D: Specialized Components
SAM 3D distributes reconstruction across three models addressing specific technical challenges.
Human Body Reconstruction
SAM 3D Body applies parametric body representations with learned pose estimation2. The system reconstructs complete body structure including occluded regions, generates skeletal keypoint data, and exports camera intrinsics. Multi-person detection operates automatically with individual mesh files per figure.
Accuracy decreases with extreme poses (inverted positions, complex acrobatics) as pose ambiguity increases outside standard viewing angles2. Mask-guided reconstruction enables explicit control over figure selection in multi-person scenes.
Object Reconstruction
SAM 3D Objects employs Gaussian splatting for photorealistic texture capture3. Segmentation operates through text descriptions, coordinate-based point prompts, or bounding boxes. Output includes traditional meshes (GLB) and Gaussian splat files (PLY) with transformation metadata.
Performance degrades with transparent or highly reflective materials where depth estimation becomes ambiguous. Multi-object scenes require explicit segmentation guidance.
Scene Assembly
SAM 3D Align computes relative scales and transformations between reconstructions, preserving perspective from source imagery. The model requires identical source images for all components to maintain shared camera parameters. Optimal performance occurs with 2-3 scene elements; accuracy decreases as element count increases.
Hunyuan3D-2: Unified Two-Stage Processing
Hunyuan3D-2 implements a latent diffusion architecture with distinct geometry and texture generation phases1.
Geometry Generation: Hunyuan3D-DiT
The geometry model uses flow-based diffusion on latent space1. Hunyuan3D-ShapeVAE compresses polygon meshes into continuous token sequences using mesh surface importance sampling and variational token length encoding. The diffusion transformer applies dual-stream and single-stream attention blocks, enabling interaction between shape and image modalities for high-quality bare mesh generation1.
This architecture produces polygon-efficient output optimized for real-time contexts. The model handles architectural and interior spaces effectively, with particular strength in multi-object environments.
Texture Synthesis: Hunyuan3D-Paint
The texture generation phase employs a three-stage framework: preprocessing, multi-view image synthesis, and texture baking through dense multi-view inference1. The system generates PBR (Physically Based Rendering) textures with realistic light interaction properties including metallic reflections and subsurface scattering.
Multi-view consistency ensures seamless texture maps conforming to input prompts while maintaining harmony with generated geometry1.
Performance Comparison
Processing Speed & Efficiency
SAM 3D: Individual components process in 5-10 seconds for simple cases, extending to 30+ seconds for complex multi-element scenes. Total cost for human-object scene composition: $0.04-$0.06 across multiple model calls.
Hunyuan3D-2: Geometry generation completes in 8-15 seconds, texture synthesis adds 10-15 seconds. Complete textured asset generation: 18-30 seconds. Single cost: $0.16 per generation.
Output Characteristics
SAM 3D produces larger files (2-15MB GLB, 5-50MB Gaussian splats) with higher texture fidelity. Gaussian splatting captures fine detail at computational cost. Human models demonstrate superior anatomical accuracy through parametric representations.
Hunyuan3D-2 generates optimized meshes (typical 700KB-3MB GLB) with lower polygon counts maintaining visual quality. PBR texture synthesis produces materials suitable for production pipelines with proper light interaction1.
Quality Metrics
Human Reconstruction: SAM 3D's parametric approach provides anatomically precise results for character modeling. Hunyuan3D-2 handles human figures adequately for environmental context but sacrifices anatomical refinement.
Scene Complexity: SAM 3D excels at precise 2-3 element compositions with human-object interaction. Hunyuan3D-2 handles larger environments more efficiently, particularly architectural spaces.
Material Fidelity: SAM 3D's Gaussian splatting captures texture nuance. Hunyuan3D-2's PBR workflow generates physically accurate materials with metallic, roughness, and normal properties1.
Implementation Considerations
SAM 3D Deployment
Optimal Applications:
- Character creation requiring anatomical accuracy
- E-commerce product visualization with interactive 3D
- AR/VR content featuring human-object interaction
- Detailed single-object reconstruction with texture preservation
Technical Constraints:
- Multi-step workflow for scene composition
- Larger output files from Gaussian splats
- Reduced accuracy with extreme poses (>45° from frontal view)
- Material handling issues with transparent/reflective surfaces
- Optimal scene element limit: 2-3 objects
Hunyuan3D-2 Deployment
Optimal Applications:
- Architectural visualization and interior design
- Game asset creation requiring polygon efficiency
- Large-scale environment modeling
- Mobile applications with performance constraints
- Real-time rendering contexts with strict polygon budgets
Technical Constraints:
- Reduced anatomical precision for character-focused applications
- VRAM requirements (6GB minimum, 12GB for full pipeline)1
- Two-stage processing requires both geometry and texture phases
- PBR workflow complexity for simple use cases
- Geographic performance variation (infrastructure optimized for Asian markets)
API Comparison
SAM 3D implements separate endpoints for each component:
# Human reconstruction
body_result = fal.subscribe("fal-ai/sam-3/3d-body", {"image_url": url})
# Object reconstruction
object_result = fal.subscribe("fal-ai/sam-3/3d-objects", {"image_url": url})
# Scene alignment
scene_result = fal.subscribe("fal-ai/sam-3/3d-align", {
"image_url": url,
"body_mesh_url": body_result["model_glb"]
})
Hunyuan3D-2 provides unified generation:
result = fal.subscribe("fal-ai/hunyuan3d/v2", {"input_image_url": url})
# Returns complete textured mesh in single call
Cost Analysis
| Use Case | SAM 3D | Hunyuan3D-2 |
|---|---|---|
| Single human figure | $0.02 | $0.16 |
| Single object | $0.02 | $0.16 |
| Human + object scene | $0.06 (3 calls) | $0.16 |
| Architectural interior | Not optimized | $0.16 |
SAM 3D offers lower per-component costs but requires multiple calls for complex scenes. Hunyuan3D-2 provides fixed pricing for complete textured assets regardless of content complexity.
How to Choose
Choose SAM 3D for:
- Anatomically accurate human models (character modeling, virtual avatars)
- Maximum texture fidelity (e-commerce visualization, detailed objects)
- Precise multi-element scene composition with human-object interaction
- Flexible component-by-component workflows
- Cost-sensitive applications processing many single-element assets
Choose Hunyuan3D-2 for:
- Polygon-efficient assets (game development, real-time applications)
- Architectural and environmental reconstruction
- PBR material workflows requiring physically accurate rendering
- Single-call simplicity for complete textured assets
- Large-scale environment generation
Technical Limitations
SAM 3D Constraints
Pose ambiguity increases significantly outside standard viewing angles. Occlusion beyond 40-50% compromises accuracy. Transparent and reflective surfaces confuse depth estimation. Single-image reconstruction cannot determine absolute scale without reference objects. Legacy 3D engines may exhibit GLB import issues with specific material properties.
Hunyuan3D-2 Constraints
General-purpose geometry lacks parametric body model refinement for character applications. VRAM requirements (12GB for full pipeline) limit deployment on lower-end hardware. Two-stage processing adds complexity versus single-pass systems. Regional infrastructure optimization concentrates in Asian markets affecting Western deployment latency.
Conclusion
SAM 3D's modular architecture with specialized models for humans, objects, and scene alignment suits applications requiring anatomically accurate character models or complex human-object interactions. The per-component pricing model and Gaussian splatting approach optimize for texture quality over polygon efficiency.
Hunyuan3D-2 with flow-based diffusion transformer architecture and PBR texture synthesis serves architectural visualization, game development, and real-time applications. The two-stage pipeline produces optimized meshes with physically accurate materials in a unified workflow.
Selection depends on matching architectural philosophy to application requirements: component specialization versus unified processing, texture fidelity versus polygon efficiency, anatomical precision versus general-purpose generation.
Recently Added
References
-
Tencent Hunyuan3D Team. "Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation." arXiv, 2025. https://arxiv.org/abs/2501.12202 ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10
-
Kanazawa, Angjoo, et al. "End-to-end Recovery of Human Shape and Pose." Computer Vision and Pattern Recognition (CVPR), 2018. https://arxiv.org/abs/1712.06584 ↩ ↩2 ↩3
-
Kerbl, Bernhard, et al. "3D Gaussian Splatting for Real-Time Radiance Field Rendering." ACM Transactions on Graphics (SIGGRAPH), 2023. https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/ ↩



