Tripo3D Image to 3D
Input
Hint: Drag and drop image files from your computer, images from web pages, paste from clipboard (Ctrl/Cmd+V), or provide a URL. Accepted file types: jpg, jpeg, png, webp, gif, avif





Customize your input with more control.
Result
What would you like to do next?
Your request will cost $0.2 (without textures), $0.3 (with standard textures), or $0.4 (with HD textures), plus an additional $0.05 each for Style and quad options if selected.
Logs
TripoSR v2.5 | [image-to-3d]
Stability AI's TripoSR delivers transformer-based 3D mesh generation from single images in under 0.5 seconds at $0.20-$0.40 per model. Trading photogrammetry's multi-view requirements for single-image speed, this model targets rapid prototyping workflows where iteration velocity matters more than millimeter-perfect accuracy. Built for game developers, product designers, and AR creators who need production-ready GLB assets without the traditional 3D modeling pipeline.
Use Cases: Game Asset Prototyping | E-commerce 3D Previews | AR Object Creation
Performance
At $0.20 per base model (or $0.30-$0.40 with textures), TripoSR positions as a cost-efficient alternative to traditional 3D modeling workflows that require specialized artists and multi-hour turnaround times.
| Metric | Result | Context |
|---|---|---|
| Generation Speed | <0.5 seconds | Transformer feed-forward architecture vs. traditional multi-view reconstruction |
| Cost per Model | $0.20-$0.40 | $0.20 base, $0.30 standard textures, $0.40 HD textures (+$0.05 for quad mesh) |
| Output Format | GLB (default), FBX (quad mode) | Production-ready mesh with optional PBR texturing |
| Texture Quality | Standard or HD | HD textures add $0.10, PBR materials included by default |
Single-Image 3D Reconstruction Built for Speed
TripoSR uses a transformer-based Large Reconstruction Model (LRM) architecture that generates 3D meshes from a single input image, no multi-view capture required. This contrasts with traditional photogrammetry pipelines that need dozens of images and minutes of processing time.
What this means for you:
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Sub-second generation: Produce 3D meshes in under 0.5 seconds per inference, enabling real-time iteration during design reviews or client presentations
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Adaptive face limits: Control polygon density with configurable face limits, or let the model determine optimal resolution based on object complexity
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PBR texturing included: Default PBR (Physically Based Rendering) materials provide production-ready assets for Unity, Unreal Engine, and WebGL workflows without additional texture authoring
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Auto-scaling to real-world dimensions: Optional
`auto_size`parameter scales models to meter-based units, streamlining integration into architectural visualization or product design pipelines
Technical Specifications
| Spec | Details |
|---|---|
| Architecture | TripoSR |
| Input Formats | Single image (JPG, PNG, WebP, GIF, AVIF) via URL |
| Output Formats | GLB (default), FBX (quad mesh mode) |
| Texture Options | None, Standard, HD (+$0.10) with PBR materials |
| License | Commercial use permitted (Partner model) |
API Documentation | Quickstart Guide | Enterprise Pricing
How It Stacks Up
Tripo3D Multiview to 3D – TripoSR prioritizes single-image convenience for rapid prototyping at $0.20-$0.40 per model. Multiview to 3D trades this convenience for higher geometric accuracy by accepting multiple reference angles, ideal for workflows where you already have multi-angle product photography or can control capture conditions.