Tripo3D Image to 3D

tripo3d/tripo/v2.5/image-to-3d
State of the art Image to 3D Object generation. Generate 3D model from a single image!
Inference
Commercial use
Partner

Input

Additional Settings

Customize your input with more control.

Result

Idle

What would you like to do next?

Your request will cost $0.2 (without textures), $0.3 (with standard textures), or $0.4 (with HD textures), plus an additional $0.05 each for Style and quad options if selected.

Logs

TripoSR v2.5 | [image-to-3d]

Stability AI's TripoSR delivers transformer-based 3D mesh generation from single images in under 0.5 seconds at $0.20-$0.40 per model. Trading photogrammetry's multi-view requirements for single-image speed, this model targets rapid prototyping workflows where iteration velocity matters more than millimeter-perfect accuracy. Built for game developers, product designers, and AR creators who need production-ready GLB assets without the traditional 3D modeling pipeline.

Use Cases: Game Asset Prototyping | E-commerce 3D Previews | AR Object Creation


Performance

At $0.20 per base model (or $0.30-$0.40 with textures), TripoSR positions as a cost-efficient alternative to traditional 3D modeling workflows that require specialized artists and multi-hour turnaround times.

MetricResultContext
Generation Speed<0.5 secondsTransformer feed-forward architecture vs. traditional multi-view reconstruction
Cost per Model$0.20-$0.40$0.20 base, $0.30 standard textures, $0.40 HD textures (+$0.05 for quad mesh)
Output FormatGLB (default), FBX (quad mode)Production-ready mesh with optional PBR texturing
Texture QualityStandard or HDHD textures add $0.10, PBR materials included by default

Single-Image 3D Reconstruction Built for Speed

TripoSR uses a transformer-based Large Reconstruction Model (LRM) architecture that generates 3D meshes from a single input image, no multi-view capture required. This contrasts with traditional photogrammetry pipelines that need dozens of images and minutes of processing time.

What this means for you:

  • Sub-second generation: Produce 3D meshes in under 0.5 seconds per inference, enabling real-time iteration during design reviews or client presentations

  • Adaptive face limits: Control polygon density with configurable face limits, or let the model determine optimal resolution based on object complexity

  • PBR texturing included: Default PBR (Physically Based Rendering) materials provide production-ready assets for Unity, Unreal Engine, and WebGL workflows without additional texture authoring

  • Auto-scaling to real-world dimensions: Optional `auto_size` parameter scales models to meter-based units, streamlining integration into architectural visualization or product design pipelines


Technical Specifications

SpecDetails
ArchitectureTripoSR
Input FormatsSingle image (JPG, PNG, WebP, GIF, AVIF) via URL
Output FormatsGLB (default), FBX (quad mesh mode)
Texture OptionsNone, Standard, HD (+$0.10) with PBR materials
LicenseCommercial use permitted (Partner model)

API Documentation | Quickstart Guide | Enterprise Pricing


How It Stacks Up

Tripo3D Multiview to 3D – TripoSR prioritizes single-image convenience for rapid prototyping at $0.20-$0.40 per model. Multiview to 3D trades this convenience for higher geometric accuracy by accepting multiple reference angles, ideal for workflows where you already have multi-angle product photography or can control capture conditions.