Hunyuan World Image to 3D
Input
Hint: Drag and drop image files from your computer, images from web pages, paste from clipboard (Ctrl/Cmd+V), or provide a URL. Accepted file types: jpg, jpeg, png, webp, gif, avif

Customize your input with more control.
Result
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Hunyuan World 1.0 | [image-to-3d]
Tencent's Hunyuan World 1.0 transforms single images into explorable 3D panoramas at $0.30 per generation. Trading traditional multi-view reconstruction for direct image-to-world conversion, it skips mesh generation entirely, delivering navigable scenes instead of static 3D objects. Built for game developers and virtual environment creators who need spatial context, not just isolated assets.
Use Cases: Game Environment Prototyping | Virtual Tour Generation | Spatial Scene Expansion
Performance
At $0.30 per generation, Hunyuan World positions as a specialized scene expansion tool rather than a volume production endpoint, roughly 10x the cost of traditional image-to-3D mesh generators but solving a fundamentally different problem.
| Metric | Result | Context |
|---|---|---|
| Output Format | Interactive world file | Panoramic scene vs static mesh |
| Input Requirements | Single image + semantic labels | Requires foreground/class annotations |
| Cost per Generation | $0.30 | 3.3 generations per $1.00 on fal |
| Export Options | DRC format (optional) | Dynamic Resource Configuration for scene streaming |
Label-Guided Scene Understanding
Hunyuan World diverges from standard image-to-3D reconstruction by requiring explicit semantic guidance through three label parameters: two foreground object sets and scene classes. This isn't automated inference, you're directing spatial interpretation.
What this means for you:
-
Controlled spatial hierarchy: Define which elements occupy foreground layers (
`labels_fg1`,`labels_fg2`) versus background context, determining depth relationships and occlusion handling in the generated panorama -
Scene-aware expansion: The
`classes`parameter shapes how the model extrapolates beyond image boundaries. "nature, landscape" produces different spatial logic than "interior, architectural" -
Panoramic navigation over mesh export: Output is an interactive world file designed for camera movement through the scene, not a traditional GLB/FBX mesh for asset pipelines
-
Optional DRC streaming: Enable Dynamic Resource Configuration export for progressive loading in web-based 3D viewers or game engines with LOD systems
Technical Specifications
| Spec | Details |
|---|---|
| Architecture | Hunyuan World 1.0 |
| Input Formats | Image URL (JPG, PNG, WebP, GIF, AVIF) |
| Output Formats | World file (interactive scene), optional DRC |
| Annotation Requirements | 2 foreground label sets + scene classes |
| License | Commercial use permitted |
API Documentation | Quickstart Guide | Enterprise Pricing
How It Stacks Up
Tripo3D Image to 3D ($0.039) – Hunyuan World trades mesh-based asset generation for panoramic scene expansion at 8x the cost. Tripo3D delivers animation-ready 3D models with standard export formats (GLB, FBX) ideal for game asset pipelines and AR applications. Hunyuan World prioritizes spatial context and navigable environments for pre-visualization and virtual tours where scene coherence matters more than exportable geometry.