Gamecraft Unknown

anthonywu/gamecraft
Inference
Private

About

Image To Video

1. Calling the API#

Install the client#

The client provides a convenient way to interact with the model API.

npm install --save @fal-ai/client

Setup your API Key#

Set FAL_KEY as an environment variable in your runtime.

export FAL_KEY="YOUR_API_KEY"

Submit a request#

The client API handles the API submit protocol. It will handle the request status updates and return the result when the request is completed.

import { fal } from "@fal-ai/client";

const result = await fal.subscribe("anthonywu/gamecraft", {
  input: {
    image: {
      url: ""
    },
    prompt: "A charming Parisian street scene with its vibrant red awning and outdoor seating area, surrounded by quant shops and lush greenery under a bright blue sky."
  },
  logs: true,
  onQueueUpdate: (update) => {
    if (update.status === "IN_PROGRESS") {
      update.logs.map((log) => log.message).forEach(console.log);
    }
  },
});
console.log(result.data);
console.log(result.requestId);

2. Authentication#

The API uses an API Key for authentication. It is recommended you set the FAL_KEY environment variable in your runtime when possible.

API Key#

In case your app is running in an environment where you cannot set environment variables, you can set the API Key manually as a client configuration.
import { fal } from "@fal-ai/client";

fal.config({
  credentials: "YOUR_FAL_KEY"
});

3. Queue#

Submit a request#

The client API provides a convenient way to submit requests to the model.

import { fal } from "@fal-ai/client";

const { request_id } = await fal.queue.submit("anthonywu/gamecraft", {
  input: {
    image: {
      url: ""
    },
    prompt: "A charming Parisian street scene with its vibrant red awning and outdoor seating area, surrounded by quant shops and lush greenery under a bright blue sky."
  },
  webhookUrl: "https://optional.webhook.url/for/results",
});

Fetch request status#

You can fetch the status of a request to check if it is completed or still in progress.

import { fal } from "@fal-ai/client";

const status = await fal.queue.status("anthonywu/gamecraft", {
  requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b",
  logs: true,
});

Get the result#

Once the request is completed, you can fetch the result. See the Output Schema for the expected result format.

import { fal } from "@fal-ai/client";

const result = await fal.queue.result("anthonywu/gamecraft", {
  requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b"
});
console.log(result.data);
console.log(result.requestId);

4. Files#

Some attributes in the API accept file URLs as input. Whenever that's the case you can pass your own URL or a Base64 data URI.

Data URI (base64)#

You can pass a Base64 data URI as a file input. The API will handle the file decoding for you. Keep in mind that for large files, this alternative although convenient can impact the request performance.

Hosted files (URL)#

You can also pass your own URLs as long as they are publicly accessible. Be aware that some hosts might block cross-site requests, rate-limit, or consider the request as a bot.

Uploading files#

We provide a convenient file storage that allows you to upload files and use them in your requests. You can upload files using the client API and use the returned URL in your requests.

import { fal } from "@fal-ai/client";

const file = new File(["Hello, World!"], "hello.txt", { type: "text/plain" });
const url = await fal.storage.upload(file);

Read more about file handling in our file upload guide.

5. Schema#

Input#

image Image* required

The source image to generate a video from.

prompt string* required

The source image's companion prompt to generate the video from

neg_prompt string

The source image to generate a video from. Default value: "overexposed, low quality, deformation, a poor composition, bad hands, bad teeth, bad eyes, bad limbs, distortion, blurring, text, subtitles, static, picture, black border."

action_list string

JSON list of camera actions: w=forward, a=left, d=right, s=backward Default value: "["w", "s", "d", "a"]"

action_speed_list string

JSON list of speeds to match action_list. Must be same length as action_list. Default value: "[0.2, 0.2, 0.2, 0.2]"

cfg_scale float

CFG Scale Default value: 2

infer_steps integer

Number of Inference Steps Default value: 5

seed integer

Generation Seed Default value: 42

{
  "image": {
    "url": "",
    "content_type": "image/png",
    "file_name": "z9RV14K95DvU.png",
    "file_size": 4404019,
    "width": 1024,
    "height": 1024
  },
  "prompt": "A charming Parisian street scene with its vibrant red awning and outdoor seating area, surrounded by quant shops and lush greenery under a bright blue sky.",
  "neg_prompt": "overexposed, low quality, deformation, a poor composition, bad hands, bad teeth, bad eyes, bad limbs, distortion, blurring, text, subtitles, static, picture, black border.",
  "action_list": "[\"w\", \"w\", \"w\", \"a\", \"a\", \"a\"]",
  "action_speed_list": "[0.1, 0.1, 0.1, 0.1, 0.1, 0.1]",
  "cfg_scale": 2,
  "infer_steps": 5,
  "seed": 42
}

Output#

video File* required

The generated Gamecraft video file

{
  "video": {
    "url": "",
    "content_type": "image/png",
    "file_name": "z9RV14K95DvU.png",
    "file_size": 4404019
  }
}

Other types#

File#

url string* required

The URL where the file can be downloaded from.

content_type string

The mime type of the file.

file_name string

The name of the file. It will be auto-generated if not provided.

file_size integer

The size of the file in bytes.

Image#

url string* required

The URL where the file can be downloaded from.

content_type string

The mime type of the file.

file_name string

The name of the file. It will be auto-generated if not provided.

file_size integer

The size of the file in bytes.

file_data string

File data

width integer

The width of the image in pixels.

height integer

The height of the image in pixels.