PlayHT TTS Streaming Text to Audio
About
Text To Speech
1. Calling the API#
Install the client#
The client provides a convenient way to interact with the model API.
npm install --save @fal-ai/client
Migrate to @fal-ai/client
The @fal-ai/serverless-client
package has been deprecated in favor of @fal-ai/client
. Please check the migration guide for more information.
Setup your API Key#
Set FAL_KEY
as an environment variable in your runtime.
export FAL_KEY="YOUR_API_KEY"
Submit a request#
The client API handles the API submit protocol. It will handle the request status updates and return the result when the request is completed.
import { fal } from "@fal-ai/client";
const result = await fal.subscribe("fal-ai/playht-tts", {
input: {
text: ["As she sat watching the world go by, something caught her eye. It wasn't so much its color or shape, but the way it was moving. She squinted to see if she could better understand what it was and where it was going, but it didn't help. As she continued to stare into the distance, she didn't understand why this uneasiness was building inside her body."]
},
logs: true,
onQueueUpdate: (update) => {
if (update.status === "IN_PROGRESS") {
update.logs.map((log) => log.message).forEach(console.log);
}
},
});
console.log(result.data);
console.log(result.requestId);
2. Authentication#
The API uses an API Key for authentication. It is recommended you set the FAL_KEY
environment variable in your runtime when possible.
API Key#
import { fal } from "@fal-ai/client";
fal.config({
credentials: "YOUR_FAL_KEY"
});
Protect your API Key
When running code on the client-side (e.g. in a browser, mobile app or GUI applications), make sure to not expose your FAL_KEY
. Instead, use a server-side proxy to make requests to the API. For more information, check out our server-side integration guide.
3. Queue#
Submit a request#
The client API provides a convenient way to submit requests to the model.
import { fal } from "@fal-ai/client";
const { request_id } = await fal.queue.submit("fal-ai/playht-tts", {
input: {
text: ["As she sat watching the world go by, something caught her eye. It wasn't so much its color or shape, but the way it was moving. She squinted to see if she could better understand what it was and where it was going, but it didn't help. As she continued to stare into the distance, she didn't understand why this uneasiness was building inside her body."]
},
webhookUrl: "https://optional.webhook.url/for/results",
});
Fetch request status#
You can fetch the status of a request to check if it is completed or still in progress.
import { fal } from "@fal-ai/client";
const status = await fal.queue.status("fal-ai/playht-tts", {
requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b",
logs: true,
});
Get the result#
Once the request is completed, you can fetch the result. See the Output Schema for the expected result format.
import { fal } from "@fal-ai/client";
const result = await fal.queue.result("fal-ai/playht-tts", {
requestId: "764cabcf-b745-4b3e-ae38-1200304cf45b"
});
console.log(result.data);
console.log(result.requestId);
4. Files#
Some attributes in the API accept file URLs as input. Whenever that's the case you can pass your own URL or a Base64 data URI.
Data URI (base64)#
You can pass a Base64 data URI as a file input. The API will handle the file decoding for you. Keep in mind that for large files, this alternative although convenient can impact the request performance.
Hosted files (URL)#
You can also pass your own URLs as long as they are publicly accessible. Be aware that some hosts might block cross-site requests, rate-limit, or consider the request as a bot.
Uploading files#
We provide a convenient file storage that allows you to upload files and use them in your requests. You can upload files using the client API and use the returned URL in your requests.
import { fal } from "@fal-ai/client";
const file = new File(["Hello, World!"], "hello.txt", { type: "text/plain" });
const url = await fal.storage.upload(file);
Auto uploads
The client will auto-upload the file for you if you pass a binary object (e.g. File
, Data
).
Read more about file handling in our file upload guide.
5. Schema#
Input#
The text to be converted to speech.
voice
string
The unique ID for a PlayHT or Cloned Voice. Default value: "s3://peregrine-voices/donna_parrot_saad/manifest.json"
seed
integer
An integer number greater than or equal to 0. If equal to null or not provided, a random seed will be used. Useful to control the reproducibility of the generated audio. Assuming all other properties didn't change, a fixed seed should always generate the exact same audio file.
output_format
OutputFormatEnum
The format of the audio file to be returned. Default value: "wav"
Possible enum values: raw, wav, mp3, ogg, flac, mulaw
quality
QualityEnum
The quality of the generated audio file. Default value: "draft"
Possible enum values: draft, low, medium, high, premium
sample_rate
integer
The sample rate of the audio file to be returned.
speed
float
Control how fast the generated audio should be. A number greater than 0 and less than or equal to 5.0 Default value: 1
temperature
float
Default value: 0.4
top_p
float
Default value: 0.75
repetition_penalty
float
A floating point number between 0, inclusive, and 10, inclusive. If equal to null or not provided, the model's default repetition_penalty will be used. The repetition_penalty parameter controls the penalty for repeated tokens. Higher values will penalize repeated tokens more heavily. Default value: 1.5
length_penalty
float
Default value: 1.1
style_guidance
float
Default value: 0.5
voice_guidance
float
text_guidance
float
Default value: 0.8
audio_source
AudioSourceEnum
The audio source to be applied to the generated audio file.
Possible enum values: not_specified, libri_tts, hifi_tts, other_tts, audiobooks_ocotillo, audiobooks_whisper, audiobooks_unknown, podcasts_ocotillo, podcasts_whisper, podcasts_unknown, movies_ocotillo, movies_whisper, old_movies_ocotillo, old_movies_whisper, tv_show_ocotillo, tv_show_whisper, youtube_ocotillo, youtube_whisper, educational_ocotillo, educational_whisper, voice_actors_ocotillo, voice_actors_whisper, game_ocotillo, game_whisper, max_audio_sources
speaker_attributes
SpeakerAttributesEnum
The speaker attributes to be applied to the generated audio file. Default value: "full_sentence"
Possible enum values: nil, british, american, irish, male, female, adult, youth, old, slow, neutral_speed, fast, low_pitch, neutral_pitch, high_pitch, smooth, round, gravelly, neutral_quality, thick, narrative, news, formal, two_speakers, full_sentence, max_speaker_attributes
speech_attributes
SpeechAttributesEnum
The speech attributes to be applied to the generated audio file.
Possible enum values: female_angry, female_disgust, female_fear, female_happy, female_neutral, female_sad, female_surprise, male_angry, male_disgust, male_fear, male_happy, male_neutral, male_sad, male_surprise, nil, stuttering, conversation, oration, phone, interview, narration, talking_to_self, max_speech_attributes
language
LanguageEnum
Possible enum values: english, mandarin, hindi, japanese, korean, arabic, spanish, french, italian, portuguese, german, dutch, swedish, czech, polish, russian, bulgarian, hebrew, greek, turkish, afrikaans, xhosa, tagalog, malay, indonesian, bengali, serbian, thai, urdu, croatian, hungarian, danish, amharic, albanian, catalan, ukrainian, galician, synthetic, other, max_languages
ar_chunk_size
integer
Default value: 23
ar_first_chunk_size
integer
Default value: 15
ar_chunk_overlap
integer
Default value: 7
repetition_penalty_window
integer
Default value: 70
recency_penalty_window
integer
Default value: 20
msgpack
boolean
If true, the response will be in msgpack format. Otherwise, it will be raw bytes.
request_id
string
{
"text": [
"As she sat watching the world go by, something caught her eye. It wasn't so much its color or shape, but the way it was moving. She squinted to see if she could better understand what it was and where it was going, but it didn't help. As she continued to stare into the distance, she didn't understand why this uneasiness was building inside her body."
],
"voice": "s3://voice-cloning-zero-shot/028a32d4-6a79-4ca3-a303-d6559843114b/chris/manifest.json",
"seed": null,
"output_format": "wav",
"quality": "draft",
"sample_rate": null,
"speed": 1,
"temperature": 0.4,
"top_p": 0.75,
"repetition_penalty": 1.5,
"length_penalty": 1.1,
"style_guidance": 0.5,
"text_guidance": 0.8,
"audio_source": null,
"speaker_attributes": "full_sentence",
"speech_attributes": null,
"language": null,
"ar_chunk_size": 23,
"ar_first_chunk_size": 15,
"ar_chunk_overlap": 7,
"repetition_penalty_window": 70,
"recency_penalty_window": 20,
"request_id": null
}
Output#
The audio file.
{
"audio": {
"url": "",
"content_type": "image/png",
"file_name": "z9RV14K95DvU.png",
"file_size": 4404019,
"duration": null
}
}
Other types#
AudioFile#
url
string
* requiredThe URL where the file can be downloaded from.
content_type
string
The mime type of the file.
file_name
string
The name of the file. It will be auto-generated if not provided.
file_size
integer
The size of the file in bytes.
file_data
string
File data
duration
float
The duration of the audio file in seconds.
File#
url
string
* requiredThe URL where the file can be downloaded from.
content_type
string
The mime type of the file.
file_name
string
The name of the file. It will be auto-generated if not provided.
file_size
integer
The size of the file in bytes.
file_data
string
File data